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Reviews of Oculus Touch Controller

Testseek.com have collected 42 expert reviews of the Oculus Touch Controller and the average rating is 85%. Scroll down and see all reviews for Oculus Touch Controller.
Award: Most Awarded December 2016
December 2016
 
(85%)
42 Reviews
Users
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0 Reviews
85 0 100 42

 

Reviews

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  Published: 2017-07-10, Author: Bennett , review by: pcauthority.com.au

  • "Give Oculus some time to iron out the kinks, add a third camera and we think the Rift may end up being the superior of the two products, especially once price is factored into the equation."...

 
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(100%)
 
  Published: 2017-07-10, Author: Bennett , review by: pcpowerplay.com.au

  • Very comfortable, Incredibly cheap, Great battery life
  • Requires AAA batteries, Some tracking issues
  • While it requires a little more polish on the software front, the introduction of the Touch has finally allowed the Rift to stand on equal ground as the Vive...

 
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(90%)
 
  Published: 2017-07-10, review by: pcauthority.com.au

  • Abstract:  When the HTC Vive and Oculus Rift arrived, PCTA was lucky enough to be one of the first magazines in Australia to receive review samples. After a week of testing we came to the conclusion that the Rift was the superior HMD, while the Vive was the superior...

 
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  Published: 2016-12-06, Author: Hayden , review by: goodgearguide.com.au

  • Competition is great. That's the real takeaway here. If the Vive hadn't come along, we might still be stuck with Oculus's original sit-down VR vision for a while longer. As it stands, room-scale is the new normal, and Touch leapfrogs the Vive to so...

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  Published: 2016-12-06, review by: pcauthority.com.au

  • It's this lack of must-buy games that prevents Oculus Touch, like HTC Vive and PlayStation VR, from getting a full-fat five-star rating.Sure, there are a number of experiences that you really should try if you get any chance at all, but should you spend £...

 
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(80%)
 
  Published: 2016-10-13, Author: Jon , review by: techradar.com/au/

  • Lightweight, Spaceefficient, Familiar button layout, Tablemounted tracking cameras
  • No touch pad, Tracking distance could be better
  • Early impressions suggest the Oculus Touch controllers are exactly what the headset needs to provide a more immersive VR experience, but the lack of room-scaling right out of the box means that the Vive might still have the upperhand...

 
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  Published: 2017-07-12, Author: Lewis , review by: techadvisor.co.uk

  • Based on my time with the Oculus Rift, I was fairly impressed with the headset. The design is gorgeous, and the lightweight nature of the headset really makes a difference when wearing it for an extended amount of time, and the lack of condensation build-...

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(80%)
 
  Published: 2017-05-09, Author: Devon , review by: devontechsupport.com

  • The Oculus Touch took a long time to get here, but we can now say with the utmost certainty that is was well worth the wait. Offering better finger tracking than HTC Vive alongside more overall buttons and slim, form-fitting design, the Touch is the best
  • Everything that's wrong with the Rift has nothing to do with the controller and yet, because they're inseparably tied together, the Touch inherits the headset's shortcomings. One of those problems is that Oculus doesn't package every controller with the p
  • It probably goes without saying at this point, but Oculus Touch is the missing link for the Rift. It enhances the experience in so many ways, so much so that it feels like we're finally using the Rift as it was meant to be played.Its shortcomings aren't b...

 
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  Published: 2016-12-21, Author: Matt , review by: Digitaltrends.com

  • Intuitive design, Familiar button layout, Comfortable to handle, Plenty of games to choose from
  • Setup can be finicky, Sensors lose tracking too often, Third sensor needed for best room-scale results
  • Yes, if you have a Rift. If not, you're better off with HTC's Vive. Touch patches the Rift's most obvious hole — but it's just a patch...

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(60%)
 
  Published: 2016-12-06, review by: trustedreviews.com

  • More comfortable to hold than Vive controllers, Comes with free games, Works in smaller play space than Vive
  • Steam VR support is ropey, Doesn't do room scaling as well as the Vive, Can't be charged over USB
  • If you already have an Oculus, this is a no-brainer purchase...

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(90%)
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