Hand of Fate takes familiar elements from collectible card games, action RPGs, and choose-your-own adventure games and jumbles them all together to create an experience that generally feels unique and fun. Isolated technical glitches, an overly generous d...
Abstract: Despite its geographical isolation, Australia's indie development scene has a surprisingly strong track-record when it comes to releasing small titles that go on to become big, global hits. Fruit Ninja, Crossy Road, Antichamber, Armello and the original...
Published: 2017-11-28, Author: Rick , review by: Bit-Tech.net
Abstract: The first Hand of Fate was a smart little hybrid of cardgame, roleplaying game, and thirdperson action, all sewn neatly together by the presence of the Dealer. Part narrator, part nemesis, the Dealer sat directly opposite the player and was the architec...
Hand of Fate 2 doesn't change much of the concept that made the first game so appealing, but everything here – whether it's challenges, smarter deck building, companion characters, and better combat – marks a major improvement over what we saw in 2015. Re...
Le côté jeu de rôle papier respecté, Des mécaniques bien maîtrisées, Une histoire vraiment unique, La composition de decks, L'ambiance prenante, Le développement de son héros
Le hasard un peu trop présent, Le système de combat "lourd", Les compagnons, pas si utiles
Très belle surprise que ce Hand of Fate 2. Simple, efficace et techniquement propre, nous avons là du très beau boulot de la part de Defiant Development...