Testseek.com have collected 30 expert reviews of the NeverDead and the average rating is 50%. Scroll down and see all reviews for NeverDead.
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Published: 2012-02-29, Author: Sean , review by: gotgame.com
Abstract: The Red Queen in Lewis Carroll's Alice's Adventures in Wonderland said it best “off with her head.” So, I guess Konami and Rebellion studios took that literally and made an entire video game around the premise of dismemberment. Unlike the book, “NeverDead...
Abstract: At what point in a game’s development phase is it too late to go back and fix things? If something takes away from the game’s enjoyment is it worth delaying the release to ensure gameplay is solid? Those are the two questions I continually asked myself...
Abstract: OK, where to start with NeverDead? I saw it at E3 and thought it could be really great. The idea is cool and unique and I really liked it and hoped it would turn out awesome. Unfortunately, it didn’t turn out awesome, but it’s not quite mediocre either...
Abstract: When creating a videogame protagonist with a particular super power, there's an extra responsibility to create a challenging, rewarding sense of balance. If your hero has enhanced strength and speed, how do you keep enemy opponents threatening withou...
Abstract: People often claim they’re pulling their hair out with stress but has anyone ever attempted to dislodge their entire head? A little thing called mortality prevents us from doing so, but if you eradicate that minor annoyance, imagine the disfigurement p...
Abstract: "Has anyone seen a left arm?" Spend enough time with NeverDead hero Bryce Boltzmann and that is a question that will become all too familiar....
Abstract: NeverDead Review1 2 You can tell a lot about a game by the stuff it asks you to pick up. Take Uncharted, for example, which squirrels away unique archaeological treasures off the beaten track, a conceit entirely in keeping with the series' fiction. Sup...
Abstract: If Mortal Kombat has taught us anything, it's that there is a positive correlation between a game's potential for enjoyment and its potential for dismembered bodies. Sure, I can probably think of at least a half dozen parental groups who would disagree...
Abstract: NeverDead is a game, and it can be completed. In my opinion, those are the two truths that cushion the space between a D- and an F. Remove those two facts, and you're left with an amateur effort that redefines the boundary between bad game and flat-out...