Better resolution than the original Rift, No need for base stations and the accompanying cord clutter, Most comfortable VR headset on the market
Display ditches AMOLED for LCD, Inside-out tracking means less accuracy for controllers in particular, Still wired to the PC
The Oculus Rift S builds upon its predecessor in certain key aspects, but most "improvements" feel like a lateral move. Worse, it's hard to see who exactly it's intended for when released alongside the untethered Oculus Quest...
Abstract: Virtual reality's second generation is here, and it's complicated. Today Oculus opens preorders for its new hardware lineup, the untethered Oculus Quest and the “upgraded” PC-based Oculus Rift S. Both retail for $399, and both are due to release May 21. W...
Abstract: Virtual reality's second generation is here, and it's complicated. Today Oculus opens preorders for its new hardware lineup, the untethered Oculus Quest and the “upgraded” PC-based Oculus Rift S. Both retail for $399, and both are due to release May 21. W...
Super easy to use, Crisp visuals, Doesn't need tracking stations
Oculus Quest is better value, Sometimes glitches out, Needs a PC to work
The Oculus Rift S isn't an exciting upgrade on the original Rift, but it's certainly a good one. If you still want a premium VR experience on PC, the Rift S is more affordable than the Valve Index and Vive Pro without making too many concessions. It's als...
The Oculus Rift S, overall, is an improvement over the first-gen Oculus Rift; it boasts a much-improved design with a comfortable Halo headband, inside-out tracking that eliminates the need for external sensors and a higher-res display that almost removes...
This all compounds the theory that this is the ideal headset to tempt PC users into the world of VR.In a number of ways, its “middle of the road” nature makes it the perfect beginner headset for anyone with a PC powerful enough for VR. If you have the spa...
No external sensors required, Refreshingly easy to use, Not ludicrously expensive
Speakers aren't good enough, No IPD slider
Ease of use is precisely where the Rift S improves upon its predecessor, but otherwise, this is a pretty nondescript entry from Oculus. The best features have been copied from the excellent Oculus Quest, but the worst features are no more than a little in...
No external tracking stations, Improved visuals, Backwards compatible
Reduced refresh rate, Wired, Prone to crashing
And so the Oculus Rift S in an incredibly complex beast. In many key respects, it betters the original Oculus Rift. It's easier to set up, potentially more comfortable to wear, has a much more robust games library than it did at launch, and an improved re...