Abstract: Lock's Quest is kind of an odd "Tower Defense" like action/strategy hybrid, wherein the title hero is tasked with constructing defenses around various playable areas designed to hold back attacking armies for a set period of time. It's actually a prett...
Abstract: Unusual gameplay and impressive presentation drive this original game, but some pacing and control problems keep it from greatness. Locks Quest is something you dont see every day on the Nintendo DS: a non-licensed, non-sequel game with polish. It t...
Abstract: Lock’s Quest is a unique game that’s perfectly suited to the DS. With any number of ways to approach its lengthy quest, this is a game that will keep you playing for quite a while. In a sea of bland licensed titles and pet simulators, Lock’s Quest stan...
Abstract: Something strange happened one night while I was in the midst of an extended session of Lock's Quest, the new DS tower-defense title from the team that created the innovative platformer Drawn to Life. I'd just finished a particularly grueling set of ba...
Abstract: A lot of gamers have been keeping an eye on 5th Cell's newest project, Lock's Quest, and I was certainly one of them. It presented an interesting concept, a hybrid between combat and strategy, and it's one that appealed to me and many others. Despite s...
Abstract: If you havent put Locks Quest on your radar yet, were telling you with plenty of warning that its now time to put it there. Created by 5th Cell and distributed by THQ, Locks Quest – previously called Construction Combat: Locks Quest, Lock ...
Abstract: Within a few months of releasing his first free game on the internet last year, designer Paul Preeces simple creation Desktop Tower Defense had been played more than 15 million times. Its testimony to how enjoyable the genre can be. Locks Quest tak...
Abstract: William Norton8.8In Locks Quest Drawn to Life, gamers are transformed into Lock, a young hero who is part architect and part engineer. Your mission is to build new structures around the sacred Source of the Artifacts in order to prevent the nefarious...
Abstract: There tend to be two main schools of thought when it comes to naming video games. One is to use a blunt, macho sounding single word title – like Quake, Rage, Halo, Prey or Fracture for instance. Or you can go the other way and add a gigantically long, ...
The more you play, the more intricate it gets. Combat’s not perfect, though. 8.1/10Print this pageUser reviews (0)Share this pageNoticed something wrong? Report error/mistake.Add to my profile pageGame ScoresGraphics:8.4/10Sound:7.9/10Gameplay:8.3/1...