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Reviews of Command & Conquer 4: Tiberian Twilight

Testseek.com have collected 65 expert reviews of the Command & Conquer 4: Tiberian Twilight and the average rating is 68%. Scroll down and see all reviews for Command & Conquer 4: Tiberian Twilight.
 
(68%)
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  Published: 2010-03-22, review by: totalvideogames.com

  • Tiberium Wars was actually a fairly decent attempt at resurrecting Westwood's series, so you have to ask why has it gone so wrong? Tiberian Twilight is little more than a mish-mash of ideas from other RTS games, and looses C&C's identity in the pr...

 
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(70%)
 
  Published: 2010-03-22, review by: gamezone.com

  • Abstract:  Command & Conquer has long been a staple of the RTS genre. From the groundbreaking original to the highly successful Red Alert spin-off franchise, the series has long been one of the most recognizable names in the strategy genre. Unfortunately, you can...

 
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(75%)
 
  Published: 2010-03-18, review by: ign.com

  • It's great to see developers and publishers taking risks with franchises in danger of growing too stale, and Command & Conquer's traditional mechanics were some of the most well known in the genre. To really move forward, something had to be switc...

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(74%)
 
  Published: 2010-03-18, review by: 1up.com

  • Abstract:  Electronic Arts has given over the Command & Conquer franchise to an always-online, MMO scheme of leveling up to unlock content, which can work in a shooter, a role-playing game, or Scientology. But it's a fundamental misreading of the appeal of real-t...

 
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(50%)
 
  Published: 2010-03-16, Author: Eric , review by: gamespy.com

  • Interesting finish to the C&C storyline; admirably takes risks with the game design.
  • Admirable risks turn out badly; design elements don't work well together; endless grind to unlock units; multiplayer's a carousel of sadness; don't die, Joe Kucan!

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(50%)
 
  Published: 2010-03-16, review by: armchairempire.com

  • Abstract:  Taking an established franchise like Command & Conquer and re-inventing it or taking chances with something new is commendable. It's the only way irrelevancy can be avoided. But with Command & Conquer 4: Tiberian Twilight the series has bee...

 
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(30%)
 
  Published: 2010-03-16, review by: gamepro.com

  • Mobile bases concept works well, online matchmaking is consistently stable, persistent progression is properly addicting, story mostly delivers for longtime fans
  • Need for constant Internet connection draws concern; the "leveling" mechanic can lead to some unbalanced multiplayer matches,

 
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(80%)
 
  Published: 2010-03-16, review by: gamespot.com

  • Persistent unlocks provide a nice sense of ongoing reward, Enjoyable online and skirmish play, Excellent soundtrack and darkly lit cutscenes make for great atmosphere
  • Short, limp campaign that concludes with a thud, You always have to be connected to the Internet, even in offline modes, Limited scope, limited excitement
  • Tiberian Twilight's online play and persistent unlocks make for short-term fun, but the mediocre campaign doesn't give Kane the send-off he deserved. ...

 
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(70%)
 
  Published: 2010-03-16, review by: videogamer.com

  • Multiplayer is fast, frenetic fun, More accessible gameplay, New serious cutscenes don't work, Boring campaign...

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(70%)
 
  Published: 2010-03-16, Author: Kevin , review by: cnet.com

  • Abstract:  There's a good chance that Command & Conquer 4: Tiberian Twilight is not what you were expecting. This real-time tactical game shares some attributes with the Tiberium-fueled strategy games that came before it--flashy graphical effects, GDI and Nod for...

 
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(70%)
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