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Reviews of Firewatch

Testseek.com have collected 66 expert reviews of the Firewatch and the average rating is 79%. Scroll down and see all reviews for Firewatch.
Award: Recommended February 2016
February 2016
 
(79%)
66 Reviews
Users
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0 Reviews
79 0 100 66

 

Reviews

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  Published: 2016-02-22, Author: Keith , review by: theguardian.com

  • Abstract:  In some ways Firewatch, the beautiful and intriguing game recently released by San Francisco-based studio Campo Santo, is a mystery adventure. You play as Henry, working for a season in a firewatch tower, far out in the Wyoming wilderness. He is alone exc...

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  Published: 2016-02-09, review by: expertreviews.co.uk

  • A stunning world with rich, realistic dialogue, but Firewatch's anticlimactic ending failed to set my heart on fire...

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(60%)
 
  Published: 2016-02-08, Author: Rick , review by: Bit-Tech.net

  • The first hour or so of Firewatch is a pleasantly sedate experience. You explore the incredible sun-drenched environment created by Campo Santo, chatting with Delilah about things you discover on your travels, be it a spooky cave or a treacherous scree sl...

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  Published: 2016-02-08, Author: Christian , review by: eurogamer.net

  • Abstract:  Her first question is: what's wrong with you? That's Delilah, Henry's new boss, talking to him over the radio as he takes in his surroundings.As luck would have it, I knew exactly what was wrong with him. I'd spent the game's opening minutes choosing betw...

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  Published: 2016-02-08, Author: Nathan , review by: theguardian.com

  • Abstract:  Firewatch is about solitude and space, a first-person journey through the massive wilderness of America's Shoshone National Forest. It's a space of such magnitude that it almost unavoidably conjures mysteries and conspiracies of corresponding size. But in...

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(80%)
 
  Published: 2016-02-08, review by: stuff.tv

  • Breathtaking visuals, Tremendous voice-acting, Rich characterisation
  • Notable performance issues, A shaky story, Superficial dialogue system
  • The game's flashes of greatness often work against it For all of its style and subtle charm, I can't hide the fact that Firewatch left me feeling a little empty. The game's flashes of greatness often work against it, shining a spotlight on its more obvio...

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(60%)
 
  Published: 2016-02-08, review by: Digitaltrends.com

  • Smart, well-acted, personal story of loss and love, Hiking through Wyoming's national forest is arresting, Strange discoveries and dialogue choices make for a compelling tale
  • The game's mystery solves itself, Choices don't make much difference to story, Disappointingly linear, Hiking gameplay gets old in a hurry
  • There's a lot of talent at Campo Santo working on Firewatch, but the team's first effort struggles to find its legs. It doesn't quite have the writing chops to be a strong mystery, and it doesn't bring the gameplay chops to make you feel like you're an in...

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(50%)
 
  Published: 2016-02-08, Author: Stuart , review by: trustedreviews.com

  • Big on mood and atmosphere, Beautiful wilderness setting, Gripping story, Excellent music, script and acting
  • Low on agency and interaction, A little short
  • As a wilderness adventure, Firewatch falters. There are choices to make and puzzles to solve, but these have more to do with character relationships and narrative than deduction, heroics and conundrums. As a piece of interactive fiction, though, it's rich...

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(80%)
 
  Published: 2016-02-08, Author: Justin , review by: gamesradar.com

  • Superb characterisation and dialogue, Wonderful atmosphere in every situation, Utterly gripping story feels like it's happening to you, Beautiful middleofnowhere vistas
  • Some technical hiccups on PS4, Short and linear (though it needed to be)
  • A stunning example of interactive storytelling, Firewatch's greatest success is making you feel like it's really happening to you. And the less you know about it going in, the more you'll enjoy it...

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(90%)
 
  Published: 2016-02-08, Author: Simon , review by: darkzero.co.uk

  • Abstract:  It turns out that Firewatch isn't quite as difficult to describe as a certain E3 podcast appearance from its creators would have you believe. I can sympathise with being want for shorthands and easily applicable monikers that don't just sound reductive, b...

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(70%)
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