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Reviews of Red Steel 2

Testseek.com have collected 57 expert reviews of the Red Steel 2 and the average rating is 79%. Scroll down and see all reviews for Red Steel 2.
Award: Recommended March 2010
March 2010
 
(79%)
57 Reviews
Users
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0 Reviews
79 0 100 57

 

Reviews

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  Published: 2010-03-23, review by: armchairempire.com

  • Abstract:  If you are still reeling from the promise that the original Red Steel was going to change your life with sword swinging gameplay and gun shooting and yet were left with an awful taste in your mouth, don’t worry. Salvation is here. More than...

 
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(85%)
 
  Published: 2010-03-23, review by: gamepro.com

  • The melee combat is impressive, and the designers take full advantage of the Motion Plus accessory.
  • The same level of technical expertise is missing from almost every other aspect of the game.

 
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(70%)
 
  Published: 2010-03-23, review by: ign.com

  • Red Steel 2 is absolutely an "A product." It's clear that the development team wanted to right the wrongs of the original game and produced an all new design with controls that actually work. There are still some issues, both in game balance as well a...

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(86%)
 
  Published: 2010-03-23, review by: neoseeker.com

  • Abstract:  Rather than follow up from the original Red Steel, Ubisoft decided to start over with a completely new story and world for Red Steel 2. In this installment, we're introduced to Caldera, a desert city that fuses the styles of the Old West, Chinatown, an...

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  Published: 2010-03-23, review by: Play.tm

  • Abstract:  Red Steel never happened. Forget that it sold a million copies worldwide: the original game has now been relocated into the same district of let's-forget-it-ever-happened as Tab Clear, Joey's spin-off series and Choco Krispies. Say goodbye, nonsensical...

 
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(82%)
 
  Published: 2010-03-23, review by: 1up.com

  • Abstract:  As a Wii launch game, Red Steel bore a lot of expectations, if not responsibility, in delivering a first-person action game that would properly use the Wii Remote as an accurate gun and sword for use in combat. Needless to say, it didn't work out. Red ...

 
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(63%)
 
  Published: 2010-03-23, Author: Carolyn , review by: cnet.com

  • Abstract:  When Red Steel was released alongside the launch of the Wii in 2006, a lot of hopes were riding on its promise of exciting swordplay that utilized the Wii's motion controls. And when it failed to live up to expectations, it became apparent that perhaps...

 
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(75%)
 
  Published: 2010-03-23, review by: gamespot.com

  • Mix of swordplay and shooting leads to varied, exciting combat, Great visuals, Constant addition of new techniques keeps action interesting
  • Story and characters are underdeveloped, Enemies sometimes employ frustrating tactics, Some awful voice acting
  • Despite some frustrations, Red Steel 2's stylish blend of shooting with swordfighting is frequently exciting and makes good use of motion controls....

 
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(75%)
 
  Published: 2010-03-23, review by: ztgd.com

  • Great visual style, Solid control scheme, Finishing moves, Lengthy campaign,
  • ider the developers behind this redeemed as far as their ideas are concerned. Red Steel 2 is everything the original game was meant to be and so much more. The concept was just a bit too ahead of its time and I am glad they got a second chance to make things right. If you own a Wii and have been looking for a reason to dust it off, this is your game. It combines all the great ideas the console of

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(85%)
 
  Published: 2010-03-23, review by: gamervision.com

  • Abstract:  As one of the first games announced for the Nintendo Wii, the original Red Steel carried with it a heavy burden. The Wii, to many people, was seen as the perfect system for a first-person shooter, and the remote was the best tool out there to control a...

 
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(85%)
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