Abstract: It's something of a miracle that Crackdown 2 even exists. After being pushed onto the market as a vessel for the Halo 3 online beta, Crackdown was never one of Microsoft's top priorities. Despite its modest scope and so-so sales, the first game manag...
If you played the original Crackdown and loved it and now you just want more -- or if you've never experienced the joy of hunting orbs – you'll find a lot to like in Crackdown 2. Collecting agility orbs, leaping from rooftop to rooftop, and playing aro...
Abstract: Crackdown 2 does not stray far from the formula that found success in the first game. but therein lies its biggest flaw, it does not offer enough new stuff. Those looking for a real evolution in..
Abstract: To my knowledge, there's only one game in the world that lets you team up online with three friends playing as super-powered SWAT agents, make a rendezvous by leaping over skyscrapers, pile everyone into (and onto) one car, tear down the street at 100 ...
Abstract: The first 481 agility orbs are the easiest. Once again, 500 of the buoyant green collectibles have been scattered around the freshly ruined Pacific City; getting the last 19 is still an absolute pain in the backside. It's classic Crackdown, basically. ...
Being an agent is still a blast, co-op experience is pretty stellar, PVP modes are solid, more orbs than ever to collect
Disappointing and narrative-averse campaign, essentially the same city layout with cosmetic changes, underwhelming visuals
Many gamers purchased the original Crackdown to gain access to the Halo 3 beta, but soon discovered that the real prize was the game itself. Its immense world, addictive orb collection, and run-and-gun action won over a legion of fans, and raised expectat...
Abstract: Crackdown returns to the XBox 360 and brings that crazy assed gameplay from the original which made it a treat to play back in the day. Unfortunately not much has really changed since the original and this game has this real first-generation feel to it...
The same madcap sandbox action from the first title makes a comeback. Leaping from building to building and running down freaks is satisfying. Online co-op is still a blast.
The cell-shaded graphics look lazy. The auto-target combat system is still broken. No real storyline. Missions are repetitive. Narrator quickly becomes annoying. It's too short and the deathmatch multiplayer is uninspired.
Abstract: The original Crackdown could be described as fun in a sandbox... filled with explosives. It gave us a superhuman character that could leap over buildings, throw vehicles around, shoot a guy in the face from a thousand feet and run like a whippet. It wa...
Abstract: Published July 30th 2010. Written by Thomas McDermott. After about three hours of Crackdown 2 I hit upon the realisation that this was a game trying to imitate the original, instead of expanding on its solid foundations to build something great. Even t...