I am Setsuna doesn't re-invent the JRPG genre, but it doesn't need to. Sometimes it is enough to do something exceptionally well. It hits with a captivating story and deeply engrossing gameplay, which is enough to satisfy any JRPG aficionado.I am Setsuna...
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Published: 2016-08-10, Author: John , review by: ztgd.com
Beautiful Art Style, Classic JRPG Combat
Repetitive Music, Over Complicated Systems, Well Trodden Story and Characters
I am Setsuna may not blow you away - it's simple and understated, but there's a lot of charm in that. This quiet JRPG is a solicitous throwback that makes its case through thoughtful moments instead of flashy cutscenes...
though, these complaints are relatively minor. I certainly enjoyed the core experience of playing I Am Setsuna, and think that the developers at Tokyo RPG Factory did a pretty solid job of emulating the classic Square RPG archetype. It's not perfect, but...
A lack of balance robs the combat of much of its fun and renders many of the more interesting gameplay systems moot, but it didn't dampen the emotional impact of I Am Setsuna's heartfelt message for me. Few story-driven RPGs are so thematically focused or...
Published: 2016-07-19, Author: Jason , review by: kotaku.com
Abstract: The name “Tokyo RPG Factory” conjures a dreary image. An assembly line for role-playing games, perhaps, where dozens of masked workers flank a conveyor belt, smashing together parts: an oversized sword here, a Firaga there, a melancholy hero to tie it all...
Published: 2016-07-18, Author: Peter , review by: gamespot.com
Combat shines during boss battles, Inventive take on equipment and currency, Tech combos incentivize you to try new rosters, Beautifully tragic story
The most promising story beats feel rushed, Overt recreations of beloved characters and music prove distracting, Common enemies are too easy, Random elements disrupt combat balance
Published: 2016-08-21, Author: Ben , review by: dailystar.co.uk
Abstract: DSRPG's have expanded a lot over the years, moving on from brightly coloured, yet basic 2D worlds filled with sprites that'd make old Duke Nuke'm proud Into vast and almost un-ending 3D worlds with budgets and design styles to match that of hollywood bloc...
Published: 2016-07-19, Author: Simon , review by: eurogamer.net
Abstract: Tokyo RPG Factory's first game offers an elegant counterbalance to Final Fantasy 15. The teams behind each, steered by directors who first fell in love with the Japanese RPG as children, have laboured side-by-side behind acres of perpendicular glass in Sq...