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Reviews of Ray Gigant

Testseek.com have collected 6 expert reviews of the Ray Gigant and the average rating is 71%. Scroll down and see all reviews for Ray Gigant.
 
(71%)
6 Reviews
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  Published: 2016-05-17, Author: Jack , review by: gamechronicles.com

  • Interesting enemy design, Dungeon crawling is good fun, Intriguing character progression system
  • Levelling is easily abused, Lack of challenge
  • A solid entry in the JRPG genre that will keep you and your Vita busy for a while.

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(70%)
 
  Published: 2016-05-11, Author: Matthew , review by: gaming-age.com

  • Abstract:  Maybe I'm reading too much into it, but I feel like Ray Gigant presents an interesting thought experiment: what if Japanese monster movies had developed following the 2011 Japanese earthquakes, rather than in the wake of the atomic bombings of Hiroshima a...

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(60%)
 
  Published: 2016-05-05, Author: Mark , review by: diehardgamefan.com

  • Abstract:  You might well think that one dungeon crawler from Experience in a calendar year would be a fine enough boon to genre fans, especially considering that the game released this year, Stranger of Sword City , was one of the best entries in the genre from the...

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  Published: 2016-05-04, Author: Charlie , review by: gotgame.com

  •  Ray Gigant's experimentation, while it will likely prove divisive, works in its favor for the most part, turning it into more than “Just another dungeon crawler” and into an interesting, unique experience. Fans of the genre should enjoy it, though many...

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(80%)
 
  Published: 2016-05-04, Author: Jae , review by: ztgd.com

  • Bigger emphasis on characters and overarching storyline, Gorgeous art style and animation, Neat leveling/combat mechanics
  • A bit on the easy side, Uninteresting dungeons

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(75%)
 
  Published: 2016-04-29, Author: Eric , review by: gamingtrend.com

  • Vivid, unique style, Streamlined dungeon exploration, Interesting world
  • Middling narrative, Simple, repetitive combat, Illusion of choice
  • Ray Gigant sacrifices complexity for accessibility, and while the final experience is a little rote, the style and streamlining make the most compelling case for a non-fan of RPG dungeon crawling to finally get interested

 
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(70%)
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