Abstract: 액션이나 슈터 등의 조합으로 대중성을 챙기는 경우도 있지만, 호러 하나에 집중한 게임은 분명 한정적인 수요를 지닌 게임이다. 그럼에도 열렬한 팬층은 존재했고, 기술의 발달과 연출의 향상으로 공포 게임의 많은 변화와 영향을 준 타이틀이 지난 2010년대 다수 등장했다. 각기 다른 방식으로 괴물에게서 살아남는 모습을 그린 아웃라스트와 암네시아, CCTV를 통해 애니매트로닉스들의 공포를 배가시킨 파이브 나이츠 앳 프레디(프레디의 피자가게), 그리고 PT의...
Published: 2023-06-15, Author: Mark , review by: gamespot.com
Layers of Fear 2 is a cut above the rest thanks to more variety in level design and a braver story, The game looks incredible on Unreal Engine 5, The framing narrative of The Writer's Story feels like a fresh approach for games
The first game and its related DLC still feel desperate to be understood, The new DLC, The Final Note, is unpolished and adds little, Adds enemy encounters, which were hardly there before, but still feel quite lacking
Abstract: The prison of the mind is like no other. Only you can let yourself out, and only you can find the door. But first you have to know you're in a prison, and you have to want to escape.Polish developer Bloober Team's Layers of Fear puts you in the shoes of a...
Labyrinthine, non-Euclidean architecture to get lost in, Cleverly manipulates surroundings while you're not looking
So many jump scares they lose impact, Lots of cliche imagery (dolls, rats)
Suspense is an important tool, in horror. Suspense is what makes scares work. Five, ten, fifteen minutes of excruciating emptiness makes the eventual jump scare effective because we're lulled into complacency. The pacing in Layers of Fear is numbing...
Published: 2016-02-15, Author: Charles , review by: Gamingnexus.com
Abstract: I look around the room and notice the doll on the shelf gazing at me with its dead eyes. I turn my back to investigate some items on the other side of the room. When I turn back around, the doll has moved and is joined by another friend. I turn around aga...