Abstract: For years I have heard of the elusive PSP Go!Cam (aka Chotto Shot) and seen the PSP Camera option on the cross medial bar, but I never thought that when I actually got my hands on one of these devices that it would be used in such an amazing way. But f...
Abstract: Creatures made of pure energy are all around us, invisible to the naked eye. Luckily for us, a brilliant engineer at PSP R&D has figured out how to detect these creatures using Sony's handheld and a PSP camera. Seeing these elemental creatures on your ...
Augmentedreality visuals are impressive when they work properly, Some fun capturing minigames, Battling has some engaging light strategy, Entertaining liveaction scenes.
Many capturing minigames don't always work properly, Color and movement demands are frustrating and easy to cheat, Graphics often glitch out.
Invizimals wows for a while with its augmented-reality visuals, but the limits of the technology and some baffling design decisions soon shatter the illusion....
Abstract: When Invizimals showed up in the list of video games Blogcritics writers could offer to review, I was intrigued. A creature capturing game that requires a brand new accessory, this is probably the most unusual game I'll ever get to review! Invizimals w...
Creative and decent use of video camera technology, appealing to fans of the battle creature (tabletop and video) games and
Jittery nature of holding such a small camera and one-handed on-screen interactions can make creature capturing rather frustrating. Repetitive gameplay and backbreakingly low camera angles.
Abstract: When Pokemon first made its way to our shores 12 years ago, kids everywhere imagined what it would be like if our world was overrun with these monsters. Invizimals for the PSP tries to capture that imagination by using augmented reality, and projectin...
Interesting technology supported by the PSP Camera, over 100 different Invizimals to capture, lengthy singleplayer mission. Multiplayer offerings are surprisingly robust. Actual combat is engaging, requiring quick reflexes and some degree of strategy.
Story mode feels like an extended PSP commercial. Gameplay works against the technology by requiring constant movement around the Invizimal trap card, resulting in frequently connection issues. Mission structure feels heavily repetitive and deliberately confined.
Invizimals is really cool, but it's not polished enough to be the next generation of monster battling. If I was under 10 years old I'd love this game, and I think a lot of kids are going to be psyched for it, but the novelty of the augmented reality we...
Abstract: Invizimals is a fantastic concept. Using the supplied camera, you search for strange, unseen creatures in your own home. They are there, but you can only see them with the PSP camera. Upon capturing an Invizimal, you train it and put it into battle. It...
Abstract: Augmented reality looks set to be an increasingly 'big thing' over the next few years. For those unfamiliar with the term it refers to the idea of a live direct or indirect view of a physical real-world environment whose elements are merged with (or au...